| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| C — Constant Static Property, class net.flashpunk.utils.Key |
| |
| callback — Property, class net.flashpunk.graphics.Spritemap |
|
Optional callback function for animation end. |
| camera — Static Property, class net.flashpunk.FP |
|
Point used to determine drawing offset in the render loop. |
| camera — Property, class net.flashpunk.World |
|
Point used to determine drawing offset in the render loop. |
| cancel() — method, class net.flashpunk.Tween |
|
Immediately stops the Tween and removes it from its Tweener without calling the complete callback. |
| Canvas — class, package net.flashpunk.graphics |
|
A multi-purpose drawing canvas, can be sized beyond the normal Flash BitmapData limits. |
| Canvas(width:uint, height:uint) — Constructor, class net.flashpunk.graphics.Canvas |
|
Constructor. |
| CAPS_LOCK — Constant Static Property, class net.flashpunk.utils.Key |
| |
| capture() — method, class net.flashpunk.Screen |
|
Captures the current screen as an Image object. |
| centerOO() — method, class net.flashpunk.graphics.Image |
|
Centers the Image's originX/Y to its center. |
| centerOrigin() — method, class net.flashpunk.Entity |
|
Center's the Entity's origin (half width & height). |
| centerOrigin() — method, class net.flashpunk.graphics.Image |
|
Centers the Image's originX/Y to its center. |
| centerOrigin() — method, class net.flashpunk.graphics.PreRotation |
| |
| centerX — Property, class net.flashpunk.Entity |
|
The center x position of the Entity's hitbox. |
| centerY — Property, class net.flashpunk.Entity |
|
The center y position of the Entity's hitbox. |
| check(input:any) — Static Method , class net.flashpunk.utils.Input |
|
If the input or key is held down. |
| children — Property, class net.flashpunk.graphics.Graphiclist |
|
All Graphics in this list. |
| choose(... rest) — Static Method , class net.flashpunk.FP |
|
Randomly chooses and returns one of the provided values. |
| circIn(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Circle in. |
| circInOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Circle in and out. |
| circle(x:int, y:int, radius:int, color:uint) — Static Method , class net.flashpunk.utils.Draw |
|
Draws a non-filled, pixelated circle. |
| circlePlus(x:Number, y:Number, radius:Number, color:uint, alpha:Number, fill:Boolean, thick:Number) — Static Method , class net.flashpunk.utils.Draw |
|
Draws a circle to the screen. |
| circOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Circle out. |
| CircularMotion — class, package net.flashpunk.tweens.motion |
|
Determines a circular motion. |
| CircularMotion(complete:Function, type:uint) — Constructor, class net.flashpunk.tweens.motion.CircularMotion |
|
Constructor. |
| circumference — Property, class net.flashpunk.tweens.motion.CircularMotion |
|
The circumference of the current circle motion. |
| clamp(value:Number, min:Number, max:Number) — Static Method , class net.flashpunk.FP |
|
Clamps the value within the minimum and maximum values. |
| clampHorizontal(left:Number, right:Number, padding:Number) — method, class net.flashpunk.Entity |
|
Clamps the Entity's hitbox on the x-axis. |
| clampInRect(object:Object, x:Number, y:Number, width:Number, height:Number, padding:Number) — Static Method , class net.flashpunk.FP |
|
Clamps the object inside the rectangle. |
| clampVertical(top:Number, bottom:Number, padding:Number) — method, class net.flashpunk.Entity |
|
Clamps the Entity's hitbox on the y axis. |
| _class — Property, class net.flashpunk.graphics.Image |
| |
| classCount(c:Class) — method, class net.flashpunk.World |
|
Returns the amount of Entities of the Class are in the World. |
| classFirst(c:Class) — method, class net.flashpunk.World |
|
The first Entity of the Class. |
| clear() — method, class net.flashpunk.graphics.Image |
|
Clears the image buffer. |
| clear() — Static Method , class net.flashpunk.utils.Input |
|
Clears all input states. |
| clearBitmapCache() — Static Method , class net.flashpunk.FP |
|
Clears the cache of BitmapData objects used by the getBitmap method. |
| clearRect(column:uint, row:uint, width:uint, height:uint) — method, class net.flashpunk.graphics.Tilemap |
|
Clears the rectangular region of tiles. |
| clearRect(column:uint, row:uint, width:int, height:int) — method, class net.flashpunk.masks.Grid |
|
Makes the rectangular region of tiles non-solid. |
| clearRecycled(classType:Class) — Static Method , class net.flashpunk.World |
|
Clears stored recycled Entities of the Class type. |
| clearRecycledAll() — Static Method , class net.flashpunk.World |
|
Clears stored recycled Entities of all Class types. |
| clearTile(column:uint, row:uint) — method, class net.flashpunk.graphics.Tilemap |
|
Clears the tile at the position. |
| clearTile(column:uint, row:uint) — method, class net.flashpunk.masks.Grid |
|
Makes the tile non-solid. |
| clearTweens() — method, class net.flashpunk.Tweener |
|
Removes all Tweens. |
| clipRect — Property, class net.flashpunk.graphics.Image |
|
Clipping rectangle for the image. |
| clipRect — Property, class net.flashpunk.graphics.Spritemap |
|
Clipping rectangle for the spritemap. |
| collidable — Property, class net.flashpunk.Entity |
|
If the Entity should respond to collision checks. |
| collide(type:String, x:Number, y:Number) — method, class net.flashpunk.Entity |
|
Checks for a collision against an Entity type. |
| collide(mask:net.flashpunk:Mask) — method, class net.flashpunk.Mask |
|
Checks for collision with another Mask. |
| collideInto(type:String, x:Number, y:Number, array:Object) — method, class net.flashpunk.Entity |
|
Populates an array with all collided Entities of a type. |
| collideLine(type:String, fromX:int, fromY:int, toX:int, toY:int, precision:uint, p:flash.geom:Point) — method, class net.flashpunk.World |
|
Returns the first Entity found that collides with the line. |
| collidePoint(x:Number, y:Number, pX:Number, pY:Number) — method, class net.flashpunk.Entity |
|
Checks if this Entity overlaps the specified position. |
| collidePoint(type:String, pX:Number, pY:Number) — method, class net.flashpunk.World |
|
Returns the first Entity found that collides with the position. |
| collidePointInto(type:String, pX:Number, pY:Number, into:Object) — method, class net.flashpunk.World |
|
Populates an array with all Entities that collide with the position. |
| collideRect(x:Number, y:Number, rX:Number, rY:Number, rWidth:Number, rHeight:Number) — method, class net.flashpunk.Entity |
|
Checks if this Entity overlaps the specified rectangle. |
| collideRect(type:String, rX:Number, rY:Number, rWidth:Number, rHeight:Number) — method, class net.flashpunk.World |
|
Returns the first Entity that collides with the rectangular area. |
| collideRectInto(type:String, rX:Number, rY:Number, rWidth:Number, rHeight:Number, into:Object) — method, class net.flashpunk.World |
|
Populates an array with all Entities that collide with the rectangle. |
| collideTypes(types:Object, x:Number, y:Number) — method, class net.flashpunk.Entity |
|
Checks for collision against multiple Entity types. |
| collideTypesInto(types:Object, x:Number, y:Number, array:Object) — method, class net.flashpunk.Entity |
|
Populates an array with all collided Entities of multiple types. |
| collideWith(e:net.flashpunk:Entity, x:Number, y:Number) — method, class net.flashpunk.Entity |
|
Checks if this Entity collides with a specific Entity. |
| color — Property, class net.flashpunk.Screen |
|
Refresh color of the screen. |
| color — Property, class net.flashpunk.graphics.Canvas |
|
The tinted color of the Canvas. |
| _color — Property, class net.flashpunk.graphics.Image |
| |
| color — Property, class net.flashpunk.graphics.Image |
|
The tinted color of the Image. |
| color — Property, class net.flashpunk.tweens.misc.ColorTween |
|
The current color. |
| colorLerp(fromColor:uint, toColor:uint, t:Number) — Static Method , class net.flashpunk.FP |
|
Linear interpolation between two colors. |
| _colorTransform — Property, class net.flashpunk.graphics.Image |
| |
| ColorTween — class, package net.flashpunk.tweens.misc |
|
Tweens a color's red, green, and blue properties
independently. |
| ColorTween(complete:Function, type:uint) — Constructor, class net.flashpunk.tweens.misc.ColorTween |
|
Constructor. |
| columns — Property, class net.flashpunk.graphics.Spritemap |
|
Columns in the Spritemap. |
| columns — Property, class net.flashpunk.graphics.Tilemap |
|
How many columns the tilemap has. |
| columns — Property, class net.flashpunk.masks.Grid |
|
How many columns the grid has
|
| COMMAND — Constant Static Property, class net.flashpunk.utils.Key |
| |
| complete — Property, class net.flashpunk.Sfx |
|
Optional callback function for when the sound finishes playing. |
| complete — Property, class net.flashpunk.Tween |
|
Tween completion callback. |
| complete — Property, class net.flashpunk.graphics.Spritemap |
|
If the animation has stopped. |
| console — Static Property, class net.flashpunk.FP |
|
The global Console object. |
| Console — class, package net.flashpunk.debug |
|
FlashPunk debug console; can use to log information or pause the game and view/move Entities and step the frame. |
| Console() — Constructor, class net.flashpunk.debug.Console |
|
Constructor. |
| CONTROL — Constant Static Property, class net.flashpunk.utils.Key |
| |
| copyPixels(source:flash.display:BitmapData, rect:flash.geom:Rectangle, destPoint:flash.geom:Point, alphaBitmapData:flash.display:BitmapData, alphaPoint:flash.geom:Point, mergeAlpha:Boolean) — method, class net.flashpunk.graphics.Canvas |
|
Mimics BitmapData's copyPixels method. |
| count — Property, class net.flashpunk.World |
|
How many Entities are in the World. |
| count — Property, class net.flashpunk.graphics.Graphiclist |
|
Amount of Graphics in this list. |
| count — Property, class net.flashpunk.masks.Masklist |
|
Amount of Masks in the list. |
| create(classType:Class, addToWorld:Boolean) — method, class net.flashpunk.World |
|
Returns a new Entity, or a stored recycled Entity if one exists. |
| createCircle(radius:uint, color:uint, alpha:Number) — Static Method , class net.flashpunk.graphics.Image |
|
Creates a new circle Image. |
| createGradient(width:uint, height:uint, fromX:Number, fromY:Number, toX:Number, toY:Number, fromColor:uint, toColor:uint, fromAlpha:Number, toAlpha:Number) — Static Method , class net.flashpunk.graphics.Image |
|
Creates a new gradient Image. |
| createGrid(solidTiles:Array, gridInput:any) — method, class net.flashpunk.graphics.Tilemap |
|
Create or initialise a Grid object from this tilemap. |
| createRect(width:uint, height:uint, color:uint, alpha:Number) — Static Method , class net.flashpunk.graphics.Image |
|
Creates a new rectangle Image. |
| createRect(width:uint, height:uint, color:uint, alpha:Number) — Static Method , class net.flashpunk.graphics.Stamp |
|
Creates a new rectangle Stamp. |
| crossFade(play:net.flashpunk:Sfx, loop:Boolean, duration:Number, volume:Number, ease:Function) — method, class net.flashpunk.tweens.sound.SfxFader |
|
Fades out the Sfx, while also playing and fading in a replacement Sfx. |
| cubeIn(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Cubic in. |
| cubeInOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Cubic in and out. |
| cubeOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Cubic out. |
| CubicMotion — class, package net.flashpunk.tweens.motion |
|
Determines motion along a cubic curve. |
| CubicMotion(complete:Function, type:uint) — Constructor, class net.flashpunk.tweens.motion.CubicMotion |
|
Constructor. |
| currentAnim — Property, class net.flashpunk.graphics.Spritemap |
|
The currently playing animation. |
| curve(x1:Number, y1:Number, x2:Number, y2:Number, x3:Number, y3:Number, color:uint, alpha:Number, thick:Number) — Static Method , class net.flashpunk.utils.Draw |
|
Draws a quadratic curve. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |