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B — Constant Static Property, class net.flashpunk.utils.Key
Backdrop — class, package net.flashpunk.graphics
A background texture that can be repeated horizontally and vertically when drawn.
Backdrop(texture:any, repeatX:Boolean, repeatY:Boolean) — Constructor, class net.flashpunk.graphics.Backdrop
Constructor.
backIn(t:Number) — Static Method , class net.flashpunk.utils.Ease
Back in.
backInOut(t:Number) — Static Method , class net.flashpunk.utils.Ease
Back in and out.
backOut(t:Number) — Static Method , class net.flashpunk.utils.Ease
Back out.
BACKSPACE — Constant Static Property, class net.flashpunk.utils.Key
begin() — method, class net.flashpunk.World
Override this; called when World is switch to, and set to the currently active world.
blend — Property, class net.flashpunk.graphics.Canvas
Optional blend mode to use (see flash.display.BlendMode for blending modes).
blend — Property, class net.flashpunk.graphics.Image
Optional blend mode to use when drawing this image.
blend — Static Property, class net.flashpunk.utils.Draw
The blending mode used by Draw functions.
blue — Property, class net.flashpunk.tweens.misc.ColorTween
Blue value of the current color, from 0 to 255.
bottom — Property, class net.flashpunk.Entity
The bottommost position of the Entity's hitbox.
bounceIn(t:Number) — Static Method , class net.flashpunk.utils.Ease
Bounce in.
bounceInOut(t:Number) — Static Method , class net.flashpunk.utils.Ease
Bounce in and out.
bounceOut(t:Number) — Static Method , class net.flashpunk.utils.Ease
Bounce out.
bounds — Static Property, class net.flashpunk.FP
A rectangle representing the size of the screen.
bringForward(e:net.flashpunk:Entity) — method, class net.flashpunk.World
Shifts the Entity one place towards the front of its contained layer.
bringToFront(e:net.flashpunk:Entity) — method, class net.flashpunk.World
Brings the Entity to the front of its contained layer.
buffer — Static Property, class net.flashpunk.FP
The current screen buffer, drawn to in the render loop.
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