| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| B — Constant Static Property, class net.flashpunk.utils.Key |
| |
| Backdrop — class, package net.flashpunk.graphics |
|
A background texture that can be repeated horizontally and vertically
when drawn. |
| Backdrop(texture:any, repeatX:Boolean, repeatY:Boolean) — Constructor, class net.flashpunk.graphics.Backdrop |
|
Constructor. |
| backIn(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Back in. |
| backInOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Back in and out. |
| backOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Back out. |
| BACKSPACE — Constant Static Property, class net.flashpunk.utils.Key |
| |
| begin() — method, class net.flashpunk.World |
|
Override this; called when World is switch to, and set to the currently active world. |
| blend — Property, class net.flashpunk.graphics.Canvas |
|
Optional blend mode to use (see flash.display.BlendMode for blending modes). |
| blend — Property, class net.flashpunk.graphics.Image |
|
Optional blend mode to use when drawing this image. |
| blend — Static Property, class net.flashpunk.utils.Draw |
|
The blending mode used by Draw functions. |
| blue — Property, class net.flashpunk.tweens.misc.ColorTween |
|
Blue value of the current color, from 0 to 255. |
| bottom — Property, class net.flashpunk.Entity |
|
The bottommost position of the Entity's hitbox. |
| bounceIn(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Bounce in. |
| bounceInOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Bounce in and out. |
| bounceOut(t:Number) — Static Method , class net.flashpunk.utils.Ease |
| Bounce out. |
| bounds — Static Property, class net.flashpunk.FP |
|
A rectangle representing the size of the screen. |
| bringForward(e:net.flashpunk:Entity) — method, class net.flashpunk.World |
|
Shifts the Entity one place towards the front of its contained layer. |
| bringToFront(e:net.flashpunk:Entity) — method, class net.flashpunk.World |
|
Brings the Entity to the front of its contained layer. |
| buffer — Static Property, class net.flashpunk.FP |
|
The current screen buffer, drawn to in the render loop. |
|
| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |