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F — Constant Static Property, class net.flashpunk.utils.Key
F1 — Constant Static Property, class net.flashpunk.utils.Key
F10 — Constant Static Property, class net.flashpunk.utils.Key
F11 — Constant Static Property, class net.flashpunk.utils.Key
F12 — Constant Static Property, class net.flashpunk.utils.Key
F13 — Constant Static Property, class net.flashpunk.utils.Key
F14 — Constant Static Property, class net.flashpunk.utils.Key
F15 — Constant Static Property, class net.flashpunk.utils.Key
F2 — Constant Static Property, class net.flashpunk.utils.Key
F3 — Constant Static Property, class net.flashpunk.utils.Key
F4 — Constant Static Property, class net.flashpunk.utils.Key
F5 — Constant Static Property, class net.flashpunk.utils.Key
F6 — Constant Static Property, class net.flashpunk.utils.Key
F7 — Constant Static Property, class net.flashpunk.utils.Key
F8 — Constant Static Property, class net.flashpunk.utils.Key
F9 — Constant Static Property, class net.flashpunk.utils.Key
Fader — class, package net.flashpunk.tweens.sound
Global volume fader.
Fader(complete:Function, type:uint) — Constructor, class net.flashpunk.tweens.sound.Fader
Constructor.
fadeTo(volume:Number, duration:Number, ease:Function) — method, class net.flashpunk.tweens.sound.Fader
Fades FP.volume to the target volume.
fadeTo(volume:Number, duration:Number, ease:Function) — method, class net.flashpunk.tweens.sound.SfxFader
Fades the Sfx to the target volume.
farthest — Property, class net.flashpunk.World
The Entity that will be rendered first by the World.
_field — Property, class net.flashpunk.graphics.Text
fill(rect:flash.geom:Rectangle, color:uint, alpha:Number) — method, class net.flashpunk.graphics.Canvas
Fills the rectangular area of the canvas.
fillTexture(rect:flash.geom:Rectangle, texture:flash.display:BitmapData) — method, class net.flashpunk.graphics.Canvas
Fills the rectangle area of the canvas with the texture.
first — Property, class net.flashpunk.World
The first Entity in the World.
fixed — Static Property, class net.flashpunk.FP
If the game is running at a fixed framerate.
_flip — Property, class net.flashpunk.graphics.Image
_flipped — Property, class net.flashpunk.graphics.Image
flipped — Property, class net.flashpunk.graphics.Image
If you want to draw the Image horizontally flipped.
_flips — Static Property, class net.flashpunk.graphics.Image
floodFill(column:uint, row:uint, index:uint) — method, class net.flashpunk.graphics.Tilemap
Makes a flood fill on the tilemap
focused — Static Property, class net.flashpunk.FP
If the game currently has input focus or not.
focusGained() — method, class net.flashpunk.Engine
Override this; called when game gains focus.
focusGained() — method, class net.flashpunk.World
Override this; called when game gains focus.
focusLost() — method, class net.flashpunk.Engine
Override this; called when game loses focus.
focusLost() — method, class net.flashpunk.World
Override this; called when game loses focus.
_font — Property, class net.flashpunk.graphics.Text
font — Static Property, class net.flashpunk.graphics.Text
The font to assign to new Text objects.
_form — Property, class net.flashpunk.graphics.Text
FP — class, package net.flashpunk
Static catch-all class used to access global properties and functions.
frame — Property, class net.flashpunk.graphics.Spritemap
Sets the current frame index.
frameAngle — Property, class net.flashpunk.graphics.PreRotation
Current angle to fetch the pre-rotated frame from.
frameCount — Property, class net.flashpunk.graphics.Anim
Amount of frames in the animation.
frameCount — Property, class net.flashpunk.graphics.Spritemap
The amount of frames in the Spritemap.
frameRate — Static Property, class net.flashpunk.FP
The framerate assigned to the stage.
frameRate — Property, class net.flashpunk.graphics.Anim
Animation speed.
frames(from:int, to:int, skip:int) — Static Method , class net.flashpunk.FP
Gets an array of frame indices.
frames — Property, class net.flashpunk.graphics.Anim
Array of frame indices to animate.
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