| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| F — Constant Static Property, class net.flashpunk.utils.Key |
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| F1 — Constant Static Property, class net.flashpunk.utils.Key |
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| F10 — Constant Static Property, class net.flashpunk.utils.Key |
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| F11 — Constant Static Property, class net.flashpunk.utils.Key |
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| F12 — Constant Static Property, class net.flashpunk.utils.Key |
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| F13 — Constant Static Property, class net.flashpunk.utils.Key |
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| F14 — Constant Static Property, class net.flashpunk.utils.Key |
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| F15 — Constant Static Property, class net.flashpunk.utils.Key |
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| F2 — Constant Static Property, class net.flashpunk.utils.Key |
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| F3 — Constant Static Property, class net.flashpunk.utils.Key |
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| F4 — Constant Static Property, class net.flashpunk.utils.Key |
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| F5 — Constant Static Property, class net.flashpunk.utils.Key |
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| F6 — Constant Static Property, class net.flashpunk.utils.Key |
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| F7 — Constant Static Property, class net.flashpunk.utils.Key |
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| F8 — Constant Static Property, class net.flashpunk.utils.Key |
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| F9 — Constant Static Property, class net.flashpunk.utils.Key |
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| Fader — class, package net.flashpunk.tweens.sound |
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Global volume fader. |
| Fader(complete:Function, type:uint) — Constructor, class net.flashpunk.tweens.sound.Fader |
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Constructor. |
| fadeTo(volume:Number, duration:Number, ease:Function) — method, class net.flashpunk.tweens.sound.Fader |
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Fades FP.volume to the target volume. |
| fadeTo(volume:Number, duration:Number, ease:Function) — method, class net.flashpunk.tweens.sound.SfxFader |
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Fades the Sfx to the target volume. |
| farthest — Property, class net.flashpunk.World |
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The Entity that will be rendered first by the World. |
| _field — Property, class net.flashpunk.graphics.Text |
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| fill(rect:flash.geom:Rectangle, color:uint, alpha:Number) — method, class net.flashpunk.graphics.Canvas |
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Fills the rectangular area of the canvas. |
| fillTexture(rect:flash.geom:Rectangle, texture:flash.display:BitmapData) — method, class net.flashpunk.graphics.Canvas |
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Fills the rectangle area of the canvas with the texture. |
| first — Property, class net.flashpunk.World |
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The first Entity in the World. |
| fixed — Static Property, class net.flashpunk.FP |
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If the game is running at a fixed framerate. |
| _flip — Property, class net.flashpunk.graphics.Image |
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| _flipped — Property, class net.flashpunk.graphics.Image |
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| flipped — Property, class net.flashpunk.graphics.Image |
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If you want to draw the Image horizontally flipped. |
| _flips — Static Property, class net.flashpunk.graphics.Image |
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| floodFill(column:uint, row:uint, index:uint) — method, class net.flashpunk.graphics.Tilemap |
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Makes a flood fill on the tilemap
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| focused — Static Property, class net.flashpunk.FP |
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If the game currently has input focus or not. |
| focusGained() — method, class net.flashpunk.Engine |
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Override this; called when game gains focus. |
| focusGained() — method, class net.flashpunk.World |
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Override this; called when game gains focus. |
| focusLost() — method, class net.flashpunk.Engine |
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Override this; called when game loses focus. |
| focusLost() — method, class net.flashpunk.World |
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Override this; called when game loses focus. |
| _font — Property, class net.flashpunk.graphics.Text |
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| font — Static Property, class net.flashpunk.graphics.Text |
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The font to assign to new Text objects. |
| _form — Property, class net.flashpunk.graphics.Text |
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| FP — class, package net.flashpunk |
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Static catch-all class used to access global properties and functions. |
| frame — Property, class net.flashpunk.graphics.Spritemap |
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Sets the current frame index. |
| frameAngle — Property, class net.flashpunk.graphics.PreRotation |
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Current angle to fetch the pre-rotated frame from. |
| frameCount — Property, class net.flashpunk.graphics.Anim |
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Amount of frames in the animation. |
| frameCount — Property, class net.flashpunk.graphics.Spritemap |
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The amount of frames in the Spritemap. |
| frameRate — Static Property, class net.flashpunk.FP |
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The framerate assigned to the stage. |
| frameRate — Property, class net.flashpunk.graphics.Anim |
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Animation speed. |
| frames(from:int, to:int, skip:int) — Static Method , class net.flashpunk.FP |
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Gets an array of frame indices. |
| frames — Property, class net.flashpunk.graphics.Anim |
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Array of frame indices to animate. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |