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U — Constant Static Property, class net.flashpunk.utils.Key
uniqueTypes — Property, class net.flashpunk.World
How many different types have been added to the World.
unlock() — method, class net.flashpunk.graphics.Image
Unlock the image.
UP — Constant Static Property, class net.flashpunk.utils.Key
update() — method, class net.flashpunk.Engine
Updates the game, updating the World and Entities.
update() — method, class net.flashpunk.Entity
Updates the Entity.
update() — method, class net.flashpunk.Graphic
Updates the graphic.
update() — method, class net.flashpunk.Mask
update() — method, class net.flashpunk.Tween
Updates the Tween, called by World.
update() — method, class net.flashpunk.Tweener
Updates the Tween container.
update() — method, class net.flashpunk.World
Performed by the game loop, updates all contained Entities.
update() — method, class net.flashpunk.debug.Console
Console update, called by game loop.
update() — method, class net.flashpunk.graphics.Emitter
update() — method, class net.flashpunk.masks.Hitbox
update() — method, class net.flashpunk.masks.Masklist
updateAll() — method, class net.flashpunk.graphics.Tilemap
Updates the graphical cache for the whole tilemap.
updateBuffer(clearBefore:Boolean) — method, class net.flashpunk.graphics.Image
Updates the image buffer.
updateBuffer(clearBefore:Boolean) — method, class net.flashpunk.graphics.Spritemap
Updates the spritemap's buffer.
updateColorTransform() — method, class net.flashpunk.graphics.Image
Updates the color transform
updateColorTransform() — method, class net.flashpunk.graphics.Text
updateLists(shouldAdd:Boolean) — method, class net.flashpunk.World
Updates the add/remove lists at the end of the frame.
updateRect(rect:flash.geom:Rectangle, clear:Boolean) — method, class net.flashpunk.graphics.Tilemap
Updates the graphical cache of a region of the tilemap.
updateTextBuffer() — method, class net.flashpunk.graphics.Text
Updates the text buffer, which is the source for the image buffer.
updateTweens() — method, class net.flashpunk.Tweener
Updates all contained tweens.
usePositions — Property, class net.flashpunk.graphics.Tilemap
If x/y positions should be used instead of columns/rows.
usePositions — Property, class net.flashpunk.masks.Grid
If x/y positions should be used instead of columns/rows.
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