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H — Constant Static Property, class net.flashpunk.utils.Key
halfHeight — Property, class net.flashpunk.Entity
Half the Entity's height.
halfHeight — Static Property, class net.flashpunk.FP
Half height of the game.
halfWidth — Property, class net.flashpunk.Entity
Half the Entity's width.
halfWidth — Static Property, class net.flashpunk.FP
Half width of the game.
height — Property, class net.flashpunk.Entity
Height of the Entity's hitbox.
height — Static Property, class net.flashpunk.FP
Height of the game.
height — Property, class net.flashpunk.Screen
Height of the screen.
height — Property, class net.flashpunk.graphics.Canvas
Height of the canvas.
height — Property, class net.flashpunk.graphics.Image
Height of the image.
height — Property, class net.flashpunk.graphics.Stamp
Height of the stamp.
_height — Property, class net.flashpunk.graphics.Text
height — Property, class net.flashpunk.graphics.Text
Height of the text image.
height — Property, class net.flashpunk.masks.Hitbox
Height.
hitbox(e:net.flashpunk:Entity, outline:Boolean, color:uint, alpha:Number) — Static Method , class net.flashpunk.utils.Draw
Draws the Entity's hitbox.
Hitbox — class, package net.flashpunk.masks
Uses parent's hitbox to determine collision.
Hitbox(width:uint, height:uint, x:int, y:int) — Constructor, class net.flashpunk.masks.Hitbox
Constructor.
HOME — Constant Static Property, class net.flashpunk.utils.Key
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