| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| M — Constant Static Property, class net.flashpunk.utils.Key |
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| mask — Property, class net.flashpunk.Entity |
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An optional Mask component, used for specialized collision. |
| Mask — class, package net.flashpunk |
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Base class for Entity collision masks. |
| Mask() — Constructor, class net.flashpunk.Mask |
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Constructor. |
| Masklist — class, package net.flashpunk.masks |
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A Mask that can contain multiple Masks of one or various types. |
| Masklist(... rest) — Constructor, class net.flashpunk.masks.Masklist |
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Constructor. |
| _matrix — Property, class net.flashpunk.graphics.Image |
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| maxElapsed — Property, class net.flashpunk.Engine |
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Cap on the elapsed time (default at 30 FPS). |
| maxFrameSkip — Property, class net.flashpunk.Engine |
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The max amount of frames that can be skipped in fixed framerate mode. |
| Motion — class, package net.flashpunk.tweens.motion |
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Base class for motion Tweens. |
| Motion(duration:Number, complete:Function, type:uint, ease:Function) — Constructor, class net.flashpunk.tweens.motion.Motion |
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Constructor. |
| mouseCursor — Static Property, class net.flashpunk.utils.Input |
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The mouse cursor. |
| mouseDown — Static Property, class net.flashpunk.utils.Input |
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If the mouse button is down. |
| mouseFlashX — Static Property, class net.flashpunk.utils.Input |
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The absolute mouse x position on the screen (unscaled). |
| mouseFlashY — Static Property, class net.flashpunk.utils.Input |
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The absolute mouse y position on the screen (unscaled). |
| mousePressed — Static Property, class net.flashpunk.utils.Input |
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If the mouse button was pressed this frame. |
| mouseReleased — Static Property, class net.flashpunk.utils.Input |
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If the mouse button was released this frame. |
| mouseUp — Static Property, class net.flashpunk.utils.Input |
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If the mouse button is up. |
| mouseWheel — Static Property, class net.flashpunk.utils.Input |
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If the mouse wheel was moved this frame. |
| mouseWheelDelta — Static Property, class net.flashpunk.utils.Input |
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If the mouse wheel was moved this frame, this was the delta. |
| mouseX — Property, class net.flashpunk.Screen |
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X position of the mouse on the screen. |
| mouseX — Property, class net.flashpunk.World |
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X position of the mouse in the World. |
| mouseX — Static Property, class net.flashpunk.utils.Input |
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X position of the mouse on the screen. |
| mouseY — Property, class net.flashpunk.Screen |
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Y position of the mouse on the screen. |
| mouseY — Property, class net.flashpunk.World |
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Y position of the mouse in the world. |
| mouseY — Static Property, class net.flashpunk.utils.Input |
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Y position of the mouse on the screen. |
| moveBy(x:Number, y:Number, solidType:Object, sweep:Boolean) — method, class net.flashpunk.Entity |
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Moves the Entity by the amount, retaining integer values for its x and y. |
| moveCollideX(e:net.flashpunk:Entity) — method, class net.flashpunk.Entity |
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When you collide with an Entity on the x-axis with moveTo() or moveBy(). |
| moveCollideY(e:net.flashpunk:Entity) — method, class net.flashpunk.Entity |
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When you collide with an Entity on the y-axis with moveTo() or moveBy(). |
| moveTo(x:Number, y:Number, solidType:Object, sweep:Boolean) — method, class net.flashpunk.Entity |
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Moves the Entity to the position, retaining integer values for its x and y. |
| moveTowards(x:Number, y:Number, amount:Number, solidType:Object, sweep:Boolean) — method, class net.flashpunk.Entity |
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Moves towards the target position, retaining integer values for its x and y. |
| MultiVarTween — class, package net.flashpunk.tweens.misc |
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Tweens multiple numeric public properties of an Object simultaneously. |
| MultiVarTween(complete:Function, type:uint) — Constructor, class net.flashpunk.tweens.misc.MultiVarTween |
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Constructor. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |