A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
M — Constant Static Property, class net.flashpunk.utils.Key |
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mask — Property, class net.flashpunk.Entity |
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An optional Mask component, used for specialized collision. |
Mask — class, package net.flashpunk |
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Base class for Entity collision masks. |
Mask() — Constructor, class net.flashpunk.Mask |
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Constructor. |
Masklist — class, package net.flashpunk.masks |
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A Mask that can contain multiple Masks of one or various types. |
Masklist(... rest) — Constructor, class net.flashpunk.masks.Masklist |
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Constructor. |
_matrix — Property, class net.flashpunk.graphics.Image |
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maxElapsed — Property, class net.flashpunk.Engine |
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Cap on the elapsed time (default at 30 FPS). |
maxFrameSkip — Property, class net.flashpunk.Engine |
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The max amount of frames that can be skipped in fixed framerate mode. |
Motion — class, package net.flashpunk.tweens.motion |
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Base class for motion Tweens. |
Motion(duration:Number, complete:Function, type:uint, ease:Function) — Constructor, class net.flashpunk.tweens.motion.Motion |
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Constructor. |
mouseCursor — Static Property, class net.flashpunk.utils.Input |
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The mouse cursor. |
mouseDown — Static Property, class net.flashpunk.utils.Input |
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If the mouse button is down. |
mouseFlashX — Static Property, class net.flashpunk.utils.Input |
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The absolute mouse x position on the screen (unscaled). |
mouseFlashY — Static Property, class net.flashpunk.utils.Input |
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The absolute mouse y position on the screen (unscaled). |
mousePressed — Static Property, class net.flashpunk.utils.Input |
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If the mouse button was pressed this frame. |
mouseReleased — Static Property, class net.flashpunk.utils.Input |
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If the mouse button was released this frame. |
mouseUp — Static Property, class net.flashpunk.utils.Input |
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If the mouse button is up. |
mouseWheel — Static Property, class net.flashpunk.utils.Input |
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If the mouse wheel was moved this frame. |
mouseWheelDelta — Static Property, class net.flashpunk.utils.Input |
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If the mouse wheel was moved this frame, this was the delta. |
mouseX — Property, class net.flashpunk.Screen |
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X position of the mouse on the screen. |
mouseX — Property, class net.flashpunk.World |
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X position of the mouse in the World. |
mouseX — Static Property, class net.flashpunk.utils.Input |
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X position of the mouse on the screen. |
mouseY — Property, class net.flashpunk.Screen |
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Y position of the mouse on the screen. |
mouseY — Property, class net.flashpunk.World |
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Y position of the mouse in the world. |
mouseY — Static Property, class net.flashpunk.utils.Input |
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Y position of the mouse on the screen. |
moveBy(x:Number, y:Number, solidType:Object, sweep:Boolean) — method, class net.flashpunk.Entity |
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Moves the Entity by the amount, retaining integer values for its x and y. |
moveCollideX(e:net.flashpunk:Entity) — method, class net.flashpunk.Entity |
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When you collide with an Entity on the x-axis with moveTo() or moveBy(). |
moveCollideY(e:net.flashpunk:Entity) — method, class net.flashpunk.Entity |
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When you collide with an Entity on the y-axis with moveTo() or moveBy(). |
moveTo(x:Number, y:Number, solidType:Object, sweep:Boolean) — method, class net.flashpunk.Entity |
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Moves the Entity to the position, retaining integer values for its x and y. |
moveTowards(x:Number, y:Number, amount:Number, solidType:Object, sweep:Boolean) — method, class net.flashpunk.Entity |
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Moves towards the target position, retaining integer values for its x and y. |
MultiVarTween — class, package net.flashpunk.tweens.misc |
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Tweens multiple numeric public properties of an Object simultaneously. |
MultiVarTween(complete:Function, type:uint) — Constructor, class net.flashpunk.tweens.misc.MultiVarTween |
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Constructor. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |