| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
| R — Constant Static Property, class net.flashpunk.utils.Key |
| |
| rand(amount:uint) — Static Method , class net.flashpunk.FP |
|
Returns a pseudo-random uint. |
| randFrame() — method, class net.flashpunk.graphics.Spritemap |
|
Assigns the Spritemap to a random frame. |
| random — Static Property, class net.flashpunk.FP |
|
A pseudo-random Number produced using FP's random seed, where 0 <= Number < 1. |
| randomizeSeed() — Static Method , class net.flashpunk.FP |
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Randomizes the random seed using Flash's Math.random() function. |
| randomSeed — Static Property, class net.flashpunk.FP |
|
The random seed used by FP's random functions. |
| rate — Static Property, class net.flashpunk.FP |
|
Timescale applied to FP.elapsed. |
| rate — Property, class net.flashpunk.graphics.Spritemap |
|
Animation speed factor, alter this to speed up/slow down all animations. |
| readBool(name:String, defaultValue:Boolean) — Static Method , class net.flashpunk.utils.Data |
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Reads a Boolean from the current data. |
| readInt(name:String, defaultValue:int) — Static Method , class net.flashpunk.utils.Data |
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Reads an int from the current data. |
| readString(name:String, defaultValue:String) — Static Method , class net.flashpunk.utils.Data |
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Reads a String from the current data. |
| readUint(name:String, defaultValue:uint) — Static Method , class net.flashpunk.utils.Data |
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Reads a uint from the current data. |
| _rect — Property, class net.flashpunk.graphics.Canvas |
| |
| rect(x:Number, y:Number, width:Number, height:Number, color:uint, alpha:Number, overwrite:Boolean) — Static Method , class net.flashpunk.utils.Draw |
|
Draws a filled rectangle. |
| rectPlus(x:Number, y:Number, width:Number, height:Number, color:uint, alpha:Number, fill:Boolean, thick:Number, radius:Number) — Static Method , class net.flashpunk.utils.Draw |
|
Draws a rectangle. |
| recycle(e:net.flashpunk:Entity) — method, class net.flashpunk.World |
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Removes the Entity from the World at the end of the frame and recycles it. |
| red — Property, class net.flashpunk.tweens.misc.ColorTween |
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Red value of the current color, from 0 to 255. |
| redraw() — method, class net.flashpunk.Screen |
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Redraws the screen. |
| refresh() — method, class net.flashpunk.Screen |
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Refreshes the screen. |
| relative — Property, class net.flashpunk.Graphic |
|
If the graphic should render at its position relative to its parent Entity's position. |
| released(input:any) — Static Method , class net.flashpunk.utils.Input |
|
If the input or key was released this frame. |
| remaining — Property, class net.flashpunk.tweens.misc.Alarm |
|
Time remaining on the alarm. |
| remove(array:any, toRemove:any) — Static Method , class net.flashpunk.FP |
|
Remove an element from an array
|
| remove(e:net.flashpunk:Entity) — method, class net.flashpunk.World |
|
Removes the Entity from the World at the end of the frame. |
| remove(graphic:net.flashpunk:Graphic) — method, class net.flashpunk.graphics.Graphiclist |
|
Removes the Graphic from the list. |
| remove(mask:net.flashpunk:Mask) — method, class net.flashpunk.masks.Masklist |
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Removes the Mask from the list. |
| removeAll() — method, class net.flashpunk.World |
|
Removes all Entities from the World at the end of the frame. |
| removeAll() — method, class net.flashpunk.graphics.Graphiclist |
|
Removes all Graphics from the list. |
| removeAll() — method, class net.flashpunk.masks.Masklist |
|
Removes all Masks from the list. |
| removeAt(index:uint) — method, class net.flashpunk.graphics.Graphiclist |
|
Removes the Graphic from the position in the list. |
| removeAt(index:uint) — method, class net.flashpunk.masks.Masklist |
|
Removes the Mask at the index. |
| removed() — method, class net.flashpunk.Entity |
|
Override this, called when the Entity is removed from a World. |
| removeList(... rest) — method, class net.flashpunk.World |
|
Removes multiple Entities from the world. |
| removeTween(t:net.flashpunk:Tween) — method, class net.flashpunk.Tweener |
|
Removes a Tween. |
| render() — method, class net.flashpunk.Engine |
|
Renders the game, rendering the World and Entities. |
| render() — method, class net.flashpunk.Entity |
|
Renders the Entity. |
| render(target:flash.display:BitmapData, point:flash.geom:Point, camera:flash.geom:Point) — method, class net.flashpunk.Graphic |
|
Renders the graphic to the screen buffer. |
| render() — method, class net.flashpunk.World |
|
Performed by the game loop, renders all contained Entities. |
| renderDebug(g:flash.display:Graphics) — method, class net.flashpunk.Mask |
| Used to render debug information in console. |
| renderDebug(g:flash.display:Graphics) — method, class net.flashpunk.masks.Grid |
| |
| renderDebug(g:flash.display:Graphics) — method, class net.flashpunk.masks.Masklist |
| Used to render debug information in console. |
| renderDebug(g:flash.display:Graphics) — method, class net.flashpunk.masks.Pixelmask |
| |
| renderTarget — Property, class net.flashpunk.Entity |
|
The BitmapData target to draw the Entity to. |
| reset(duration:Number) — method, class net.flashpunk.tweens.misc.Alarm |
|
Sets the alarm. |
| resetCamera() — Static Method , class net.flashpunk.FP |
|
Resets the camera position. |
| resetTarget() — Static Method , class net.flashpunk.utils.Draw |
|
Resets the drawing target to the default. |
| resizable — Property, class net.flashpunk.graphics.Text |
|
If the text field can automatically resize if its contents grow. |
| resizable — Static Property, class net.flashpunk.graphics.Text |
|
The resizable property to assign to new Text objects. |
| resize(width:int, height:int) — Static Method , class net.flashpunk.FP |
|
Resize the screen. |
| resize() — method, class net.flashpunk.Screen |
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Initialise buffers to current screen size. |
| resume() — method, class net.flashpunk.Sfx |
|
Resumes the sound from the position stop() was called on it. |
| _richText — Property, class net.flashpunk.graphics.Text |
| |
| richText — Property, class net.flashpunk.graphics.Text |
|
Rich-text string with markup. |
| right — Property, class net.flashpunk.Entity |
|
The rightmost position of the Entity's hitbox. |
| RIGHT — Constant Static Property, class net.flashpunk.utils.Key |
| |
| RIGHT_SQUARE_BRACKET — Constant Static Property, class net.flashpunk.utils.Key |
| |
| rotateAround(object:Object, anchor:Object, angle:Number, relative:Boolean) — Static Method , class net.flashpunk.FP |
|
Rotates the object around the anchor by the specified amount. |
| rows — Property, class net.flashpunk.graphics.Spritemap |
|
Rows in the Spritemap. |
| rows — Property, class net.flashpunk.graphics.Tilemap |
|
How many rows the tilemap has. |
| rows — Property, class net.flashpunk.masks.Grid |
|
How many rows the grid has. |
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| A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |