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P — Constant Static Property, class net.flashpunk.utils.Key
PAGE_DOWN — Constant Static Property, class net.flashpunk.utils.Key
PAGE_UP — Constant Static Property, class net.flashpunk.utils.Key
pan — Static Property, class net.flashpunk.FP
Global panning factor for all sounds, a value from -1 to 1.
pan — Property, class net.flashpunk.Sfx
Alter the panning factor (a value from -1 to 1) of the sound during playback.
parent — Property, class net.flashpunk.Mask
The parent Entity of this mask.
Particle — class, package net.flashpunk.graphics
Used by the Emitter class to track an existing Particle.
Particle() — Constructor, class net.flashpunk.graphics.Particle
Constructor.
particleCount — Property, class net.flashpunk.graphics.Emitter
Amount of currently existing particles.
ParticleType — class, package net.flashpunk.graphics
Template used to define a particle type used by the Emitter class.
ParticleType(name:String, frames:Array, source:flash.display:BitmapData, frameWidth:uint, frameHeight:uint) — Constructor, class net.flashpunk.graphics.ParticleType
Constructor.
paused — Property, class net.flashpunk.Engine
If the game should stop updating/rendering.
paused — Property, class net.flashpunk.debug.Console
If the Console is currently in paused mode.
percent — Property, class net.flashpunk.Tween
The completion percentage of the Tween.
PERSIST — Constant Static Property, class net.flashpunk.Tween
Persistent Tween type, will stop when it finishes.
PERSIST — Constant Property, class net.flashpunk.Tweener
Persistent Tween type, will stop when it finishes.
Pixelmask — class, package net.flashpunk.masks
A bitmap mask used for pixel-perfect collision.
Pixelmask(source:any, x:int, y:int) — Constructor, class net.flashpunk.masks.Pixelmask
Constructor.
play(vol:Number, pan:Number) — method, class net.flashpunk.Sfx
Plays the sound once.
play(reset:Boolean) — method, class net.flashpunk.graphics.Anim
Plays the animation.
play(name:String, reset:Boolean, frame:int) — method, class net.flashpunk.graphics.Spritemap
Plays an animation.
playing — Property, class net.flashpunk.Sfx
If the sound is currently playing.
pointCount — Property, class net.flashpunk.tweens.motion.LinearPath
How many points are on the path.
pointCount — Property, class net.flashpunk.tweens.motion.QuadPath
Amount of points on the path.
position — Property, class net.flashpunk.Sfx
Position of the currently playing sound, in seconds.
PreRotation — class, package net.flashpunk.graphics
Creates a pre-rotated Image strip to increase runtime performance for rotating graphics.
PreRotation(source:any, frameCount:uint, smooth:Boolean) — Constructor, class net.flashpunk.graphics.PreRotation
Constructor.
pressed(input:any) — Static Method , class net.flashpunk.utils.Input
If the input or key was pressed this frame.
prev(current:any, options:Array, loop:Boolean) — Static Method , class net.flashpunk.FP
Returns the item previous to the current in the list of options.
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