A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |
P — Constant Static Property, class net.flashpunk.utils.Key |
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PAGE_DOWN — Constant Static Property, class net.flashpunk.utils.Key |
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PAGE_UP — Constant Static Property, class net.flashpunk.utils.Key |
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pan — Static Property, class net.flashpunk.FP |
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Global panning factor for all sounds, a value from -1 to 1. |
pan — Property, class net.flashpunk.Sfx |
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Alter the panning factor (a value from -1 to 1) of the sound during playback. |
parent — Property, class net.flashpunk.Mask |
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The parent Entity of this mask. |
Particle — class, package net.flashpunk.graphics |
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Used by the Emitter class to track an existing Particle. |
Particle() — Constructor, class net.flashpunk.graphics.Particle |
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Constructor. |
particleCount — Property, class net.flashpunk.graphics.Emitter |
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Amount of currently existing particles. |
ParticleType — class, package net.flashpunk.graphics |
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Template used to define a particle type used by the Emitter class. |
ParticleType(name:String, frames:Array, source:flash.display:BitmapData, frameWidth:uint, frameHeight:uint) — Constructor, class net.flashpunk.graphics.ParticleType |
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Constructor. |
paused — Property, class net.flashpunk.Engine |
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If the game should stop updating/rendering. |
paused — Property, class net.flashpunk.debug.Console |
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If the Console is currently in paused mode. |
percent — Property, class net.flashpunk.Tween |
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The completion percentage of the Tween. |
PERSIST — Constant Static Property, class net.flashpunk.Tween |
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Persistent Tween type, will stop when it finishes. |
PERSIST — Constant Property, class net.flashpunk.Tweener |
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Persistent Tween type, will stop when it finishes. |
Pixelmask — class, package net.flashpunk.masks |
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A bitmap mask used for pixel-perfect collision. |
Pixelmask(source:any, x:int, y:int) — Constructor, class net.flashpunk.masks.Pixelmask |
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Constructor. |
play(vol:Number, pan:Number) — method, class net.flashpunk.Sfx |
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Plays the sound once. |
play(reset:Boolean) — method, class net.flashpunk.graphics.Anim |
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Plays the animation. |
play(name:String, reset:Boolean, frame:int) — method, class net.flashpunk.graphics.Spritemap |
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Plays an animation. |
playing — Property, class net.flashpunk.Sfx |
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If the sound is currently playing. |
pointCount — Property, class net.flashpunk.tweens.motion.LinearPath |
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How many points are on the path. |
pointCount — Property, class net.flashpunk.tweens.motion.QuadPath |
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Amount of points on the path. |
position — Property, class net.flashpunk.Sfx |
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Position of the currently playing sound, in seconds. |
PreRotation — class, package net.flashpunk.graphics |
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Creates a pre-rotated Image strip to increase runtime performance for rotating graphics. |
PreRotation(source:any, frameCount:uint, smooth:Boolean) — Constructor, class net.flashpunk.graphics.PreRotation |
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Constructor. |
pressed(input:any) — Static Method , class net.flashpunk.utils.Input |
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If the input or key was pressed this frame. |
prev(current:any, options:Array, loop:Boolean) — Static Method , class net.flashpunk.FP |
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Returns the item previous to the current in the list of options. |
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A B C D E F G H I J K L M N O P Q R S T U V W X Y Z |