| | Class | Description |
|---|
| | Engine |
Main game Sprite class, added to the Flash Stage. |
| | Entity |
Main game Entity class updated by World. |
| | FP |
Static catch-all class used to access global properties and functions. |
| | Graphic |
Base class for all graphical types that can be drawn by Entity. |
| | Mask |
Base class for Entity collision masks. |
| | Screen |
Container for the main screen buffer. |
| | Sfx |
Sound effect object used to play embedded sounds. |
| | Tween |
Base class for all Tween objects, can be added to any Core-extended classes. |
| | Tweener |
Updateable Tween container. |
| | World |
Updated by Engine, main game container that holds all currently active Entities. |