| Class | Description |
---|
| Engine |
Main game Sprite class, added to the Flash Stage. |
| Entity |
Main game Entity class updated by World. |
| FP |
Static catch-all class used to access global properties and functions. |
| Graphic |
Base class for all graphical types that can be drawn by Entity. |
| Mask |
Base class for Entity collision masks. |
| Screen |
Container for the main screen buffer. |
| Sfx |
Sound effect object used to play embedded sounds. |
| Tween |
Base class for all Tween objects, can be added to any Core-extended classes. |
| Tweener |
Updateable Tween container. |
| World |
Updated by Engine, main game container that holds all currently active Entities. |