| Package | net.flashpunk.graphics | 
| Class | public class TiledImage | 
| Inheritance | TiledImage    Image   Graphic   Object | 
| Property | Defined By | ||
|---|---|---|---|
![]()  | active : Boolean = false 
		 If the graphic should update.  | Graphic | |
![]()  | alpha : Number 
		 Change the opacity of the Image, a value from 0 to 1.  | Image | |
![]()  | angle : Number = 0 
		 Rotation of the image, in degrees.  | Image | |
![]()  | blend : String 
		 Optional blend mode to use when drawing this image.  | Image | |
![]()  | clipRect : Rectangle [read-only] 
		 Clipping rectangle for the image.  | Image | |
![]()  | color : uint 
		 The tinted color of the Image.  | Image | |
![]()  | drawMask : BitmapData 
		 Set the transparency mask of the Image.  | Image | |
![]()  | flipped : Boolean 
		 If you want to draw the Image horizontally flipped.  | Image | |
![]()  | height : uint [read-only] 
		 Height of the image.  | Image | |
![]()  | locked : Boolean [read-only] 
		 True if the image is locked.  | Image | |
| offsetX : Number 
		 The x-offset of the texture.  | TiledImage | ||
| offsetY : Number 
		 The y-offset of the texture.  | TiledImage | ||
![]()  | originX : Number = 0 
		 X origin of the image, determines transformation point.  | Image | |
![]()  | originY : Number = 0 
		 Y origin of the image, determines transformation point.  | Image | |
![]()  | relative : Boolean = true 
		 If the graphic should render at its position relative to its parent Entity's position.  | Graphic | |
![]()  | scale : Number = 1 
		 Scale of the image, affects both x and y scale.  | Image | |
![]()  | scaledHeight : Number 
		 The scaled height of the image.  | Image | |
![]()  | scaledWidth : Number 
		 The scaled width of the image.  | Image | |
![]()  | scaleX : Number = 1 
		 X scale of the image.  | Image | |
![]()  | scaleY : Number = 1 
		 Y scale of the image.  | Image | |
![]()  | scrollX : Number = 1 
		 X scrollfactor, effects how much the camera offsets the drawn graphic.  | Graphic | |
![]()  | scrollY : Number = 1 
		 Y scrollfactor, effects how much the camera offsets the drawn graphic.  | Graphic | |
![]()  | smooth : Boolean 
		 If the image should be drawn transformed with pixel smoothing.  | Image | |
![]()  | tinting : Number 
		 The amount the image will be tinted, suggested values from
		 0 to 1.  | Image | |
![]()  | tintMode : Number 
		 The tint mode - multiply or colorize.  | Image | |
![]()  | visible : Boolean = true 
		 If the graphic should render.  | Graphic | |
![]()  | width : uint [read-only] 
		 Width of the image.  | Image | |
![]()  | x : Number = 0 
		 X offset.  | Graphic | |
![]()  | y : Number = 0 
		 Y offset.  | Graphic | |
| Method | Defined By | ||
|---|---|---|---|
TiledImage(texture:*, width:uint = 0, height:uint = 0, clipRect:Rectangle = null) 
		 Constructs the TiledImage.  | TiledImage | ||
![]()  | centerOO():void 
		 Centers the Image's originX/Y to its center.  | Image | |
![]()  | centerOrigin():void 
		 Centers the Image's originX/Y to its center.  | Image | |
![]()  | clear():void 
		 Clears the image buffer.  | Image | |
![]()  | createCircle(radius:uint, color:uint = 0xFFFFFF, alpha:Number = 1):Image [static] 
		 Creates a new circle Image.  | Image | |
![]()  | createGradient(width:uint, height:uint, fromX:Number, fromY:Number, toX:Number, toY:Number, fromColor:uint, toColor:uint, fromAlpha:Number = 1, toAlpha:Number = 1):Image [static] 
		 Creates a new gradient Image.  | Image | |
![]()  | createRect(width:uint, height:uint, color:uint = 0xFFFFFF, alpha:Number = 1):Image [static] 
		 Creates a new rectangle Image.  | Image | |
![]()  | lock():void 
		 Lock the image, preventing updateBuffer() from being run until
		 unlock() is called, for performance.  | Image | |
![]()  | render(target:BitmapData, point:Point, camera:Point):void 
		 Renders the graphic to the screen buffer.  | Graphic | |
setOffset(x:Number, y:Number):void 
		 Sets the texture offset.  | TiledImage | ||
![]()  | unlock():void 
		 Unlock the image.  | Image | |
![]()  | update():void 
		 Updates the graphic.  | Graphic | |
![]()  | updateBuffer(clearBefore:Boolean = false):void 
		 Updates the image buffer.  | Image | |
| offsetX | property | 
offsetX:NumberThe x-offset of the texture.
    public function get offsetX():Number    public function set offsetX(value:Number):void| offsetY | property | 
offsetY:NumberThe y-offset of the texture.
    public function get offsetY():Number    public function set offsetY(value:Number):void| TiledImage | () | Constructor | 
public function TiledImage(texture:*, width:uint = 0, height:uint = 0, clipRect:Rectangle = null)Constructs the TiledImage.
Parameterstexture:* — 	Source texture.
		  | |
width:uint (default = 0) — 	The width of the image (the texture will be drawn to fill this area).
		  | |
height:uint (default = 0) — 	The height of the image (the texture will be drawn to fill this area).
		  | |
clipRect:Rectangle (default = null) — An optional area of the source texture to use (eg. a tile from a tileset).
		  | 
| setOffset | () | method | 
 public function setOffset(x:Number, y:Number):voidSets the texture offset.
Parameters
x:Number — 	The x-offset.
		  | |
y:Number — 	The y-offset.
		  |